![]() ![]() ![]() Calculated FOV will only become viable for me once I upgrade to triple screens, which I hope will happen some time this year. I'm quite content with the feeling of speed I get and I can generally judge corners and distances quite well with those settings - I use visual cures for braking and turning anyways. I read that it takes some time to get used to it, so I kept at it but after a few months of trying I lost a lot of my enjoyment in Sim Racing that I only got back once i reverted to the 54° FOV that I used before. I also couldn't see anything that was to my side, even sharp corners became guesswork. So slow in fact, that I constantly misjudged my speed going into corners. Now I still use a setup with a single 27" monitor, so that FOV was very far forward and it felt incredibly slow. My calculated FOV is ~31°, and some time last year I tried to use that for a few months. I've read a lot of discussions about the correct FOV over the years, and that one should use his calculated FOV to avoid distortions in depth perception when racing. Pretext (inb4 the FOV discussion kicks in): Hi everyone, maybe you can help me out here. ![]()
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